References

Unilever / Axe. Axe: Bom Chicka Wah Wah

Reference project Mobile Marketing. Media presence covering all channels.
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Mission

Translate the idea of the Bom Chicka Wah Wah campaign to a mobile flirt game and create a mobile marketing campaign that appeals to both men and women and establishes the use of the phrase Bom Chicka Wah Wah in day to day conversation.
 

Implementation

The flirt game
The first game with the AXE effect doles out flirt tips to users in an entertaining, easy and mobile format. There are six game modes to choose from and these determine the tonality of this question and answer game.  Flirt partners are generated randomly out of the country-wide pool of registered users. Flirt participants write phrases which are rated by the partner. Trophies include telephone numbers and flirt photos and trying to land on a high score list makes the whole thing even more addictive. The technical implementation is state of the art and the application is compatible with 80% of all mobile phones.

The mobile portal
The registration and download platform for the free Bom Chicka Wah Wah game offers ringtones, wallpapers, and videos. The entertainment platform offers new content daily including high score lists, flirt profiles, ratings, training mode and instructions from VIVA moderator Gülcan.

The campaign
Media presence covered all channels and integration was at all touchpoints, including PR, Internet, Print, and TV. A mobile banner campaign, TV trailer and viral web films draw interest to the game and being able to download the game and content on the BCWW website helped make it wildly popular. There was also a flirt show format with mobile response channels on VIVA and MTV that mobilized the BCWW community culminating in the coronation of the flirt queen and king on the VIVA Comet-Show.

Conclusion

The first mobile flirt game that made use of all media channels, BCWW was a unique gaming experience that just took off thanks to intelligent linking of web, WAP and mobile gaming.
The result: Bom Chicka Wah Wah entered the vernacular of a young target group and gained cult status while generating many contacts for permission based marketing. In short: the target group formed a positive image of the brand.  

Facts

  • The task: Develop a mobile flirt game and campaign.
  • The flirt tactic: Romantic. Passionate. Audacious.
  • The AXE effect: Playfully bewitch women.
  • The mobile portal: Register. Download. Entertainment.
  • The campaign: Bom Chicka Wah Wah
  • The highlight: The mobile hype captures its own VIVA award show.